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Additional resources for Adobe Flex 2 - Programming ActionScript 3.0

Sample text

55 Syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Conditionals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Looping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Functions .

Moreover, optimizations of the internal inheritance mechanism that provide significant Flash Player performance improvements preclude direct access to the inheritance mechanism. 0, every object is defined by a class. A class can be thought of as a template or a blueprint for a type of object. Class definitions can include variables and constants, which hold data values, and methods, which are functions that encapsulate behavior bound to the class. The values stored in properties can be primitive values or other objects.

Beta package, which means that the file should be placed inside a folder named beta that is also a subfolder of the example folder. beta, must import the namespace before using it. as, is the main application class, and should be a sibling to the example folder. The NamespaceUseCase class will also import the myInternal namespace and use it to call the two static methods that reside in the other packages. The example uses static methods only to simplify the code. Both static and instance methods can be placed in the myInternal namespace.

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