Download Advanced Maya Texturing and Lighting, 2nd Edition by Lee Lanier PDF

By Lee Lanier

ISBN-10: 0470292733

ISBN-13: 9780470292730

Should you already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll have the capacity to stream directly to the delicate issues during this up-to-date version of complicated Maya Texturing and lights. exact, easy-to-follow directions will educate you the real-world construction secrets and techniques that pro animators use to accomplish notable effects. within the moment variation, you'll find broad and up-to-date insurance of the newest theories and tendencies as well as an enclosed CD with specific content material that can assist you sharpen your abilities.

Show description

Read or Download Advanced Maya Texturing and Lighting, 2nd Edition PDF

Best video production books

Flash Professional CS5 Advanced for Windows and Macintosh: Visual QuickPro Guide

Adobe Flash expert CS5 is the major software program for internet designers growing dynamic websites. Adobe Flash expert CS5 complicated for home windows and Macintosh: visible QuickPro consultant bargains the best approach for clever, artistic, busy pros to benefit complicated Flash positive aspects. Taking the hugely obtainable educational structure of the preferred visible QuickStart publications to a extra complicated point, this convenient consultant combines a visible method with trouble-free, step by step directions and screenshots and concise motives.

Apple Pro Training Series: Final Cut Server 1.5

Designed for video-production execs, ultimate lower Server units the traditional for intuitive media asset administration, making it effortless to regulate huge collections of media documents successfully. during this Apple-authorized reference advisor, procedure integrator Drew Tucker takes you on a accomplished travel of the software program, overlaying every thing from instruments for monitoring, reviewing, and approving jobs to automating complicated sequences of projects in a hectic submit surroundings.

dartiste Character Modeling 2 - Digital Artists Master Class

Dartiste personality Modeling представляет вашему вниманию техники моделирования лучших художников по 3D персонажам - Kevin Lanning, Zack Petroc, Timur Baysal. Каждый мастер демонстрирует свои подходы и методы в моделировании характеров и существ для фильмов и игровых проектов.

iOS Game Programming Cookbook

Over forty five attention-grabbing video game recipes to help you create your subsequent captivating online game approximately This BookLearn to create second pics with Sprite package, online game physics, AI behaviours, 3D video game programming, and multiplayer gamingUse local iOS frameworks for OpenGL to create 3D textures, permitting you to discover 3D animations and online game programmingExplore strong iOS video game positive aspects via targeted step by step recipesWho This e-book Is ForThis e-book is for builders who're keen to discover iOS online game programming extensive.

Extra resources for Advanced Maya Texturing and Lighting, 2nd Edition

Sample text

The color wheel itself was invented by Sir Isaac Newton (1642–1727) in 1704, although his variation contained seven hues visible when white light was split by a prism. The development of computer graphics, however, has added a new set of primary colors: red, green, and blue, or RGB. 29). indd 23 6/18/08 11:16:34 PM Complementary colors A pair of colors at opposite ends of the color wheel. 30, the blue-cyan body and red-orange head of a bizarre character compose a complementary color set. © 2005 Lee Lanier chapter 1: U n d e r s ta n d i n g L i g h t i n g , C o l o r , a n d C o m p o s i t i o n ■ 24 and blue light to produce additional colors.

3). You can set the pivot in front of or behind the light. To rotate the light with the new pivot point, click the small circle so that its center becomes solid yellow. To return the rotation to the light’s origin, click the small circle a second time. If the Pivot manipulator is hidden while it is active (that is, solid yellow at the center), the Rotate tool will continue to operate around the new pivot point. By default, the light of ambient, directional, point, and spot lights never decays. That is, its intensity appears the same whether an object struck by the light is one world unit from the light or a million world units from the light.

Clearly defined rims are not generally painted in. 6). In other situations, the chosen background is bright enough to delineate the outline of the subject. 18, the man’s dark hair and the shadow on his left shoulder are offset by a pool of light on the back wall. This strategically placed pool serves the same function as a rim light, but isn’t part of the modern 3-point lighting method. On the other hand, rim lighting can often be found in nature. 19 a cloud covers the sun and picks up a bright rim.

Download PDF sample

Rated 4.27 of 5 – based on 26 votes