By Kenny K. N. Chow (auth.)
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Additional resources for Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness
This is dynamism in a computing sense. Second, the different instances, because of realtime rendering techniques, can be immediately presented in response to user input or intervention. This responsiveness enables real-time interactivity. The two properties, namely dynamism and interactivity, of generative processes supported by today’s computing and related technologies jointly render possible various characteristics of animated phenomena described earlier in this chapter, including reactive, adaptive, transformative, contingent, and improvised.
The term ‘computer animation’ is narrowly understood as only computer-generated imagery (CGI) in sequence. The promising capability of generative algorithms and processes supporting interactive dynamic construction of animation has been downplayed. However, the aforementioned animated phenomena in GUIs and other computational media herald the emergence of a new animation paradigm. This interactive and dynamic form of ‘computer animation’ has not been addressed directly by current research in computer graphics and HCI, the agenda of which are primarily productivity- or usability- oriented, largely overlooking the potential of computational artifacts in making evocative or expressive meaning.
Through articulation of human experience, this 34 Introduction book lets programmers and developers become sensitive to the user perspective on a system. Hopefully they will weigh their technological development strategies in line with our everyday life experience as well as productivity and efﬁciency. All in all, my ambitious wish is to make this new vocabulary a bridge between parallel yet related disciplines. What technological liveliness is not The term ‘technological liveliness’, however, to some readers, might be easily confused with other apparently overlapping areas of study.