By Andre LaMothe
This exceptional instructional information each nuance of utilizing the interval to create lightning-fast video games with 3D polygon images. step by step directions advisor you thru each programming stage.
- Covers each point of 3D polygon online game layout, from inspiration to completion
- Discusses complete modem communications and methods for developing multi-player 3D video games
- comprises over 30 shareware video games and demos together with a shareware paint application
Read Online or Download Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C PDF
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Additional info for Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
Bitmap Scaling Next, Cybersorcerers created 3D environments that simulated many 3D effects by means of one of the most important 3D cues that our brains use: perspective. As you know, when an object moves nearer it becomes larger, and when it moves away it becomes smaller. An example of this is shown in Figure 1-8. This effect is created by the light rays converging to the viewpoint of the observer. BA/3D Ch01 Final 11/15/05 1:21 PM Page 11 The Genesis of 3D Games 11 FIGURE 1-7 Ʀ Ʀ Ʀ Ʀ Ʀ Ʀ Scrolling layers of scenery to create parallax Layer 5 Layer 4 Layer 3 Layer 2 Layer 1 • Layer 1 (road) • Layer 2 (fence) • Layer 3 (plains) • Layer 4 (mountains) • Layer 5 (skyline) 50 pixel/sec 40 pixel/sec 20 pixel/sec 5 pixel/sec 1 pixel/sec Each layer is scrolled horizontally at different speeds to synthesize parallax.
The basic technique behind voxel rendering is as follows: A height map is generated (or input from a database) in the form of a 2D matrix of integers. Each element in the matrix is the height above sea level or the “floor,” as shown in Figure 1-14. Then a rendering engine uses this data and the perspective transforms (we’ll get to BA/3D Ch01 Final 11/15/05 16 FIGURE 1-13 Ʀ Ʀ Ʀ Ʀ Ʀ Ʀ 1:22 PM Page 16 Chapter 1 A voxel and its neighbors An abstract representation of voxels 5 7 4 1 0 2 6 3 8 An object composed of voxels that later) to draw the voxel data line-by-line, starting from the horizon and ending at the viewpoint of the player.
Beware, if you read on there is no turning back… Of Cyberspace and 3D Games The time has arrived when the machines known as computers can finally open up the gateway into the parallel universe known as Cyberspace. This gateway, depicted in Figure 1-1, was closed many eons ago by the ancient ones. Before that time, these ancient ones (alchemists and sorcerers) manipulated and traversed the gateway to manifest unbelievable creatures and forces to do their bidding. Unfortunately, after many millenniums the ancient technology of Cybersorcery has been lost.