Download CINEMA 4D : The Artist's Project Sourcebook (Digital Media by Anne Powers PDF

By Anne Powers

ISBN-10: 0080522033

ISBN-13: 9780080522036

ISBN-10: 1578202426

ISBN-13: 9781578202423

Cinema 4D is a three-D modeling and animation software generic to provide whatever from basic emblems to advanced visualizations usually noticeable in broadcast animation and motion-picture lighting tricks. Cinema 4D: The Artist's venture Sourcebook gives you the guide and coursework required of an academically whole textbook. jam-packed with artistic methods for utilizing and mixing instruments and fabrics in addition to a DVD that includes libraries, fabrics, version rules, and animation examples, this quantity completely instructs the newbie and evokes pro clients towards advancing their talents. It additionally positive factors enticing useful classes that may be used as curricula within the lecture room or function academic instruments for the self-learner. via enjoyable and lucrative initiatives, scholars progressively achieve self assurance in navigating the complexity of three-D modeling and animation. full of creative methods for utilizing and mixing instruments and fabrics, Cinema 4D: The Artist's venture Sourcebook completely instructs the newbie and evokes pro clients towards new visions!

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Extra info for CINEMA 4D : The Artist's Project Sourcebook (Digital Media Academy Series)

Example text

Shift-click to select two points, and again choose Structure>Edit Surface>Weld. Be sure to deselect the previously welded point before you Shift-click to select the next pair down. How Many Polygons? As you begin to make more complex models, you’ll become interested in the number of polygons in models and scenes. The most efficient model looks as good as it needs to with the fewest polygons. A distant camera may not require a model with a smooth edge (and higher poly count). An animated model won’t be sticking around long enough to be scrutinized, so fewer polys may do the job and can be more easily animated.

The 2 key + the left Mousebutton moves the camera in and out. The 2 key + Right Mousebutton Zooms the camera. The 3 key + the Left Mousebutton rotates or tumbles the view (add the Command key to that for a Dutch Tilt). (Ctrl-Shift-Z) and (Ctrl-Shift-Y) undo and redo views. 68 Box and Bands Step 1 Choose File>New and save the file as Pandora’s Box in your Models folder by choosing File>Save or Cmd+S (Ctrl+S). Step 2 Choose Primitive>Cube. In Object Properties, enter 150 for Size Y. Check the check box for Fillet, and enter 3 for both Fillet Radius and Subdivision.

2 Make Editable ■ Shortcut: Make Editable To make a primitive editable, click the Make Editable icon on the left toolbar or press the C key. Multiple objects may be selected by Shift-clicking and made editable at once. 3 Points, Edges and Polygons Tools for Editing Surfaces On the left toolbar, three tools give you access to the elements on the polygonal surface. When you want to push and pull points, choose the Points tool. For working with edges, click the Edge tool, and if it’s polygons you want to manipulate, select the Polygons tool.

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